Accessing other objects and modifying their components in Unity
3D Game Design with Unity
π This lesson will take about 9 minutes
This tutorial explains how you can write a script in C# that can access other objects and then modify their components. In this example, we will attach a script to the Main Camera and then use that script to access a Cube object and modify itβs position, rotation and scale.
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Here is the sample code that is attached to the Main Camera and accessing the Cube object.
Next lesson: Collision detection in Unity