Level management and teleporting between scenes
2D Game Design with Unity
🕑 This lesson will take about 19 minutes
In this lesson, you will learn how to create new 2D scenes/levels in a game and set up a level management system that allows the player to teleport between different scenes/levels in the game.
The code to implement level management and teleporting will be added to an existing script we have worked on throughout this course called ‘PlayerController.cs’ (scroll down for the sample code).
Game art, tiles and sprites from the Free Pixel Space Platform pack are used in this lesson video and can be downloaded from the Unity Asset Store.
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Sample code
Next lesson: Scoring - Part 1 (Add scoring to a 2D game)