Physics Material 2D
2D Game Design with Unity
🕑 This lesson will take about 7 minutes
In Unity, a Physics Material 2D is used to adjust the friction and bounciness that occurs between 2D physical objects when they collide. This can be useful for a range of different scenarios, for example:
Making icy ground or platforms slippery
Making ground or platforms less slippery, or preventing an object from sliding
Making an object bouncier (such as a ball)
Making an object less bouncy
and many other uses
Watch the video below to learn how to use Physics Material 2Ds in Unity.
Is YouTube blocked at school? Watch on Google Drive.
Game art and sprites from the Free Pixel Space Platform pack are used in this lesson video and can be downloaded from the Unity Asset Store.
Next lesson: Prefabs, hierarchy, and organising assets